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Vegeta9090

Age/Gender: 23, Male
Location: albuquerque, NM
Job: student

Ima juggalo. deal with it!

Newgrounds Stats

Sign-Up Date:
7/15/03

Level: 17
Aura: Evil

Rank: Town Watch
Blams: 141
Saves: 57
Rank #: 33,147

Whistle Status: Normal

Exp. Points: 2,990 / 3,210
Exp. Rank #: 6,743
Voting Pow.: 5.89 votes

BBS Posts: 68 (0.04 per day)
Flash Reviews: 231
Music Reviews: 4
Trophies: 0
Stickers: 0

All Flash Reviews

231 Reviews | 27 w/ Responses

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Score: 7
Paccoland

"it was alright"

submission: Paccoland
date: July 2, 2008

i've seen better. not saying i can do better, but i've seen better. the problem for me was that it got boring way too fast. the first few levels were fun, but then it jsut lsot my attention. i think that a different choice of music other then the only one it had would have been nice, give people some options to liven up a little bit u know? and give us the option to give pacco some other color then yellow. and im not saying that it was bad, because it wasn't, but being that it is hosted on newgrounds, you need to remember that we all dont have the attention span that most people would desire us to have. Kinda going along the lines of "know your audience". i also dont like the point, click and hold to move feature, it takes up too much time, costing you precious bonus points. a simple move with the keypad or arrows would suffice. and, hey, dont take your sel to hard on my review, it could all jsut be me who has the short attention span, and this game may be very entertaining for most; im just stating the facts of one player out of many.

Honestly tho, i cant just talk about the bad. heres the good stuff. i liked how you included a tutorial in the game that gave you the quick basics without making them boring. perfect for a kinesthetic learner like me. i also liked how the super pill made pacco look like some vampire like freak. that was funny. the controls, although a bit awkward and time consuming, were played out smoothly and were easy to learn. i did like the use of colors for different backgrounds and such. Pacco and the enemies were also done well (and some how reminded me of pac-man >.> <.<).

and although the paragrah about the bad is bigger then the good, the good seems to outweigh the bad in this game, but it just needs a little bit of improvement, so therefor, i went into more detail on the bad. i hope my suggestions make an impact on a Paccoland 2!

-Juggalo Tank

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Score: 9
Dropple

"that was fun!"

submission: Dropple
date: May 13, 2008

level 19 pissed me off though. took me forever to beat it. but, i finally did it, and, oddly enough, the rest of the levels weren't as hard. I think you should make level 19 the last level and not 50, because, after reading many reviews, level 19 seems to be the one most people get stuck on. also, letting us know that there were 50 levels would have been nice (my right hand is killing me!) other then that, there went too many problems. i did notice a few however, both were mentioned by Kimomono in that sometimes when the bricks were in a strait line, hitting a corner of one of the bricks used to create a line would send me flying, so I would suggest you make it one solid brick or something? I would also lighten the sensitivity of the controls too, because sometimes the ball would go to far, and other times too short in trying to stop it from going to far. also, allowing us to have a higher jump by pressing up would be nice. I, as most of us did I'm sure, would accidentally fall down at the wrong spot, forcing me to suicide and restart the level. not much fun! so, its not like there were many problems, but the ones that were there were, really irritating at the harder levels! anyway, i really enjoyed the game and had fun playing it. i look forward to a Dropple 2 to come out in the near future! (wow, this is probably my longest review yet!)

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Score: 2
Stunt Bike Draw 2

"im sorry man, it was a nice try"

submission: Stunt Bike Draw 2
date: May 12, 2008

but there were so many problems. all of which have been named. i agree with HeadSkim in that this looks like a beta that needs some work. nice try tho.

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Score: 7
Bad Baby

"what the hell..."

submission: Bad Baby
date: May 10, 2008

i... what? that was weird as fuck! thats like something you'd see on shrooms or acid... maybe both! that was fricken wack. but, oddly enough, at the same time, i liked it. weird i know, but still. that laughing was the creepiest part. nice going!

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Score: 8
-Spirit Guide-

"its a fun game"

submission: -Spirit Guide-
date: May 8, 2008

however, im gettin a mad glitch. they are randomly exploding so i cant get a perfect score. and it happened on lvl 2. so... i donno, i couldnt beat it cuz they kept explodin.

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Score: 10
NiN10Doh!

"fucking awesome!"

submission: NiN10Doh!
date: April 1, 2008

that was wicked sweet. the LOZ part was my favorite. and the Fox part. that was too good. you people rock! keep it up.

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Score: 10
Zelda: Heroic Rage 9

"wow"

date: February 27, 2008

that was a beautifully epic saga filled with rage, action, sorrow, and happiness. that was truly wonderful. you have to be one of the greatest animators here on newgrounds. i applaud your tremendous efforts in this series. i look forward to future work, maybe something centering around Mario and Luigi's story or somehthing of the sort. congratulations on the front page and the daily second. i see this becoming one of the top 50 all time. once again, congratulations.

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Score: 10
Things I Like

"tadpole."

submission: Things I Like
date: January 24, 2008

that was the funniest part man. i'm going to yell that at school for NO REASON!!! TADPOLE!!!!!

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Score: 8
should you be laughing?

"lmao"

date: January 20, 2008

it burns! funny... i loved it. but like Mr. Something-or-other said, audio would have made it much better. and like you said to M.S.O.O. audio is being made, and thats wonderful news! cant wait!

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Score: 10
IndestructoCopter

"that was awesome"

submission: IndestructoCopter
date: January 13, 2008

but yeah, being that the title was "indestructocopter" i was expecting to be invincible. then i found out i could take only 5 hits... kinda sad really. but other then that, the upgrades were fun, especially the E.M.P. (electro magnetic pulse) bomb. i used it on the last level for kicks by letting the screen fill up with enemies then using it. fun watching all of them crash. i was expecting the rail gun to actually fire shells, not the missiles though, but it made it a whole lot easier to just kill 20 right of the bat. other then that, i saw no problems, if you couls call those problems. keep up the good work!

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